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	<title>Future of Search &#187; Gaming</title>
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	<link>http://futureofsearch.com</link>
	<description>Looking Ahead at Search Engines, Computer Platforms, ERP, Programming Languages, and Web Technologies</description>
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		<title>Gaming</title>
		<link>http://futureofsearch.com/2010/06/gaming/</link>
		<comments>http://futureofsearch.com/2010/06/gaming/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 23:52:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bells and whistles]]></category>
		<category><![CDATA[best games]]></category>
		<category><![CDATA[betters]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dramatic advances]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[future generations]]></category>
		<category><![CDATA[game machines]]></category>
		<category><![CDATA[guessing game]]></category>
		<category><![CDATA[learning curve]]></category>
		<category><![CDATA[lighting techniques]]></category>
		<category><![CDATA[meaningful choices]]></category>
		<category><![CDATA[nintendo revolution]]></category>
		<category><![CDATA[projection technology]]></category>
		<category><![CDATA[ray muzyka]]></category>
		<category><![CDATA[star wars knight]]></category>
		<category><![CDATA[star wars knight of the old republic]]></category>
		<category><![CDATA[store shelves]]></category>

		<guid isPermaLink="false">http://futureofsearch.com/?p=79</guid>
		<description><![CDATA[Computer games have now been taking up room in our home from over twenty-nine years. Of course, future gaming will be about more than bells and whistles. Sony and Microsoft are in the heated battle over our living room. The PlayStation and Xbox, of course, do more than play video games. They also double as [...]]]></description>
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<p>Computer games have now been taking up room in our home from over twenty-nine years. Of course, future gaming will be about more than bells and whistles. Sony and Microsoft are in the heated battle over our living room. The PlayStation and Xbox, of course, do more than play video games. They also double as DVD and CD players. And future generations may add even more multimedia functionality.</p>
<p>One of the best games around these days can’t be found on store shelves and has absolutely no learning curve. It is the guessing game, and just about every gamer worth his or her salt is paying. Most are focusing on the game machines of 2006-2007: the PlayStation, the Xbox Next and the Nintendo Revolution. That is fine, but many prefer to play for bigger stakes. Lately, people have been pondering what the world will be like in 2025.</p>
<p>Expectations, as anybody guess, are pretty high. “I imagine there will be 3D projection technology that will allow people to play without a monitor”, said Yuji Naka, creator of Sega’ Sonic series. “Sonic will be running and the game will proceed just in front of or around you!”</p>
<p>Naka is not the only one who sees virtual reality coming of age, either.  “I look forward to true virtual reality in games 20 years from now, where you can become totally immersed in the action and storyline”, said Ray Muzyka, joint CEO at Bioware, which created “Star Wars: Knight of the Old Republic.” “Imagine taking the role of your favorite hero in a movie and making meaningful choices to move the storyline along.”</p>
<p>Not everyone sees such dramatic advances, however. Ed Boon, who co-created “Mortal Kombat” in 1993, and has been involved with every sequel the franchise has spawned, foresees a more gradual progression.</p>
<p>“My guess would be that the new machines will have basically more of everything that worked in the older machines,” he said. “More memory, the ability to display more polygons, betters lighting techniques and faster processors. I don’t suspect they will introduce much new that is as influential as going 2D to 3D.”</p>
<p>Future gaming will be about more than bells and whistles. Sony and Microsoft are in a heated battle these days over your living room. The PlayStation and Xbox, of course, do more than play video games. They also double as DVD and CD layers. And future generations may add even more multimedia functionality.</p>
<p>“In 2025 I doubt that we will even have something that we call ‘gaming machines’, said Electronic Arts’ Will Wright, creator of “The Sims”, the best selling PC game of all the time, and its just released sequel “The Sims 2”.</p>
<p>“Today we don’t have dedicated ‘movie machines’, instead we have many different devices that can play and display movies as well as other media (DVD, TV, VCR, TIVO, PC, etc.). Each one of these machines has special features that give them some competitive advantage in the consumer electronics ecosystem. Movies have become a very portable form of media that can live on all of these. I think we’re starting to see gaming evolve and diversify in a similar way.”</p>
<p>Ted Price, CEO of Insomniac Games (creator of the “Spyro the Dragon” and “Ratched &amp; Clank” franchises), agrees.  “The biggest difference will be in hw these new machines will become the center of your entertainment experience,” he said.  “Want to record your six favorite TV shows while you are playing a game? No problem let your PlayStation do it for you. How about replacing the music in a game with the latest mp3s you’ve downloaded? No sweat…</p>
<p>In 20 years it should be a given that all of your entertainment needs are satisfied by one machine.” So whether future machines are holographic projectors or super-powered multimedia machines, or both, remains up in the air. Let’s talk controls.  Today, we’ve basically got two options when playing a game – a handheld gamepad or the mouse / keyboard combination. While alternative controls are trying to flex their muscles, only one (Sony’s Eye Toy) has had any real penetration in the market. Will those controllers still rein supreme 20 years down the road?</p>
<p>“I think the scenario where were all sing virtual controllers without physical representation will be quite likely,” said Greg Zeschuk, the second half of Bioware’s dynamic duo. “These controllers might use either magnetic fields or optical systems like those used in current motion capture set-ups… One other option is direct input into the nervous system of the player (spinal input port at the back of one’s neck), but this still seems rather far-fetched… and scary.”</p>
<p>In the early 90s, when “virtual reality” was the net big thing, it required players to wear enormous headsets that led to complaints of headaches and neck pain. Combined with the primitive graphics of the time, the ‘next big thing’ died on the vine. But will we see resurgence in the future? Insomniac’s rice hopes so.</p>
<p>“Let’s get rid of the TV and create a more convincing head-mounted D display,” he said. “Let’s take the controllers out of players’ hands and instead create the sensation of actually holding a baseball bat or swinging a sword. And forget about keyboards, even now many games are really starting to take advantage of the things you can do with vocal commands.”</p>
<p>That said, today’s controllers have their defenders, and they are pretty good.  “Just as we saw wheels on cars in the very beginning or the power button in electronics, there are certain elements that must remain as long as the equipment exists,” said Sega’s Naka. “That makes me believe we will probably be using some sort of a handheld controller in the future.”</p>
<p>“In some ways I find the mouse to be a much more advanced device than your typical game controller, adds the more PC-centered Wright. “It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels); in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, this new spatial / gesture language represents the most probable future of input devices.”</p>
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		<title>Mobile games</title>
		<link>http://futureofsearch.com/2010/06/mobile-games/</link>
		<comments>http://futureofsearch.com/2010/06/mobile-games/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 23:49:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile games]]></category>
		<category><![CDATA[advanced features]]></category>
		<category><![CDATA[busy day]]></category>
		<category><![CDATA[endless opportunities]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaming enthusiast]]></category>
		<category><![CDATA[gaming experience]]></category>
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		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile java games]]></category>
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		<category><![CDATA[mobile phone game]]></category>
		<category><![CDATA[mobile phone games]]></category>
		<category><![CDATA[mobile phone handset]]></category>
		<category><![CDATA[mobile phone handsets]]></category>
		<category><![CDATA[mobile phone technology]]></category>
		<category><![CDATA[new dimension]]></category>
		<category><![CDATA[typical development]]></category>
		<category><![CDATA[walks of life]]></category>
		<category><![CDATA[wireless networks]]></category>

		<guid isPermaLink="false">http://futureofsearch.com/?p=76</guid>
		<description><![CDATA[This is the “hot” area. The list of industry events and the impact of mobile games is readily apparent. The appeal of mobile game development is fairly obvious. The team size is typically a fraction of the size of a typical development team; the development cycle is a few months versus a few years. Given [...]]]></description>
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<p>This is the “hot” area. The list of industry events and the impact of mobile games is readily apparent. The appeal of mobile game development is fairly obvious. The team size is typically a fraction of the size of a typical development team; the development cycle is a few months versus a few years.</p>
<p>Given a choice between console games and those played on mobile phones, the mobile phone games are being preferred by a large segment of people from different walks of life. And the reasons are quite obvious. Gaming enthusiast can play these mobile phone games and mobile Java games at their own discretion, whenever they want and wherever they want to.</p>
<p>These are far greater flexibility for them to indulge in a few moments of “mobile gaming action,” even during their busy day at work. And with most people in our times possessing a mobile phone handset of their own, there are endless opportunities to be explored.</p>
<p>Another factor that has contributed to the widespread popularity of mobile phone game downloads is the availability of a wide variety of the same at affordable costs. Easy to download and compatible with the latest models of handsets, the mobile phone games and Java games have become one of the most common ways of entertainment in the modern world.</p>
<p>The development of mobile phone technology has contributed to this trend. Most of the latest mobile phone handsets from the leading names in the industry come with colored screens, enhanced memories and stereo sounds. These advanced features go a long way to give a whole new dimension to the mobile gaming experience.</p>
<p>However, this is not the end of the road. Or, we can say that the journey of mobile games has just begun. The present generation of wireless networks need further up gradation. This would enable faster transfer of data and enable people to lay mobile games and mobile Java games in real time.</p>
<p>The pricing policy regarding the download of mobile phone games and mobile Java games also need some changes. Mobile network operators need to take steps to encourage potential customers of mobile games to browse the Internet.</p>
<p>They would then be motivated to download extra gaming levels to their handsets. According to the opinion of experts, a change in the pricing policy would lead to a further “opening up” of the market for mobile phone game downloads and mobile Java games.</p>
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		<title>Console games</title>
		<link>http://futureofsearch.com/2010/06/console-games/</link>
		<comments>http://futureofsearch.com/2010/06/console-games/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 23:46:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Console games]]></category>
		<category><![CDATA[cpu core]]></category>
		<category><![CDATA[cross platform development]]></category>
		<category><![CDATA[full swing]]></category>
		<category><![CDATA[game companies]]></category>
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		<category><![CDATA[video game consoles]]></category>
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		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://futureofsearch.com/?p=74</guid>
		<description><![CDATA[With a new generation of video game consoles, increasing online game play and distribution, cross-platform development and play, in-game advertising and more, there are earth-shaking changes going on in the video game industry. Competition among game publishers is more heated than ever, which means a smart strategy, future-focused perspective and staying ahead of rivals is [...]]]></description>
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<p>With a new generation of video game consoles, increasing online game play and distribution, cross-platform development and play, in-game advertising and more, there are earth-shaking changes going on in the video game industry.</p>
<p>Competition among game publishers is more heated than ever, which means a smart strategy, future-focused perspective and staying ahead of rivals is critical for success.</p>
<p>Predictions:</p>
<p>-The growing cost of development for games on next-generation platforms will increase demand from publishers to require new games to be deployed on many platforms.</p>
<p>-Increased cross-platform development will mean less money for optimizing a new game for any particular platform.</p>
<p>As a result, with the exception of in-house titles developed by the console manufacturers themselves, none of the three major platforms (Xbox 360, PS3 and Nintendo Revolution) will end up with games that look significantly different from each other, nor will any platform show any real &#8220;edge&#8221; over the others. Many games will be written to a &#8220;lowest common denominator&#8221; platform, which would be two threads running on a single CPU core and utilizing only the GPU.</p>
<p>2006 is one if the biggest years for games in history. What a wild and wacky year 2006 has been for gamers. While it will best be remembered as the year that the “next generation” really got into full swing with all three major game companies having new consoles on the market for the holyday season, much more than this happened in 2006.</p>
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